- 17 Sep, 2026 2 commits
- 15 Sep, 2026 1 commit
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Numanoglu authored
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- 10 Sep, 2026 3 commits
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Matthias Betz authored
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Matthias Betz authored
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Matthias Betz authored
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- 07 Sep, 2026 1 commit
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Numanoglu authored
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- 01 Sep, 2026 3 commits
- 25 Aug, 2026 1 commit
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Numanoglu authored
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- 18 Aug, 2026 1 commit
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Numanoglu authored
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- 17 Aug, 2026 2 commits
- 12 Aug, 2026 1 commit
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Numanoglu authored
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- 03 Aug, 2026 1 commit
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Numanoglu authored
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- 02 Aug, 2026 1 commit
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Numanoglu authored
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- 21 Jul, 2026 1 commit
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Numanoglu authored
Merge remote-tracking branch 'origin/120-portierung-sweep-algorithmen' into 120-portierung-sweep-algorithmen
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- 16 Jul, 2026 1 commit
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Pries authored
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- 13 Jul, 2026 1 commit
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Pries authored
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- 08 Jul, 2026 1 commit
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Numanoglu authored
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- 25 Jun, 2026 1 commit
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Matthias Betz authored
Resolve "OpenGL View" See merge request !25
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- 23 Jun, 2026 2 commits
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Matthias Betz authored
Maven Central only publishes JOGL/GlueGen up to 2.3.2, so 2.5.0 failed to resolve on clean machines (CI). Add the JogAmp Maven repository where 2.4.0+ are published. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
fix healer gui with new OpenGL viewports
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- 22 Jun, 2026 1 commit
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Matthias Betz authored
Add OrbitCamera.copyOrbitFrom (sync orbit/zoom/pan, keep per-viewport aspect), and GLViewport interaction listener + requestRedraw + clearScene so two viewports can share camera movement and be cleared/redrawn independently. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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- 19 Jun, 2026 15 commits
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Matthias Betz authored
Highlight edges share the exact depth of the wireframe mesh lines, so GL_LESS rejected them and they vanished in wireframe mode. Draw the overlay with GL_LEQUAL (restored to GL_LESS afterward) so coincident markers draw on top while still being occluded by nearer geometry. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
glPolygonMode(GL_LINE) for wireframe applied to the sphere-impostor point quads too, drawing them as outlines. Reset to GL_FILL after the scene mesh so wireframe affects only the geometry; highlight points/edges stay filled. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
openglfx's requestRepaint is an unconditional notify with no pending flag, so a repaint() arriving while a frame is mid-render is dropped. When a scene was built, the setScene repaint rendered an index-less (empty) frame and the following setIndexSet repaint was lost, so the scene only appeared after the next rotate/zoom. Route all repaints through requestRender(), which re-delivers via a small AnimationTimer pump until a frame consumes the request, then stops itself (idle stays allocation-free). Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
openglfx with fps=-1.0 repaints every JavaFX pulse (~60fps), allocating and rendering continuously even when idle. Set fps=0.0 so a frame is drawn only when repaint() is called (every state change and input already does), and add canvas resize listeners to repaint on size changes. Idle now allocates nothing. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
The embedded openglfx canvas breaks JavaFX partial-repaint tracking, leaving sibling controls (the log panel) with a stale/cleared background while only newly-invalidated content (log text) repaints. Setting prism.dirtyopts=false before toolkit init forces a full scene repaint per pulse, fixing it. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
Add a geometry-shader program that expands each highlight point into a camera-facing quad shaded as a lit sphere (hemisphere normal per fragment, discard outside the disc). ShaderProgram gains optional geometry-stage support; HighlightOverlay splits draw into drawLines/drawPoints so points use the impostor program while edges keep the flat scene program. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
Request a multisampled framebuffer via the openglfx GLCanvas msaa parameter and enable GL_MULTISAMPLE, smoothing jagged polygon/line/point edges. The picking framebuffer stays single-sample so picked ids remain exact. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
- Drop the selected-polygon colour tint; selection is shown only by the highlight points and edges (scene shader outputs vertex colour directly). - Larger highlight points (glPointSize) and thicker edges (glLineWidth); markers use a constant on-screen pixel size independent of zoom. - Fix click picking on HiDPI: scale logical click coords to physical framebuffer pixels so the sampled pixel is the one under the cursor. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
setIndexSet could run before the scene's buffers were generated (ebo == 0), causing GL_INVALID_OPERATION "buffer not bound". Now the index set is retained and applied only once the scene is uploaded, re-applied after a fresh upload, and GL handles are dropped/re-queued on context (re)init. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
openglfx-jogl 4.1.19 calls GLDrawableFactory.getFactory(AbstractGraphicsDevice), which does not exist in JOGL 2.3.2 (NoSuchMethodError at canvas init). 2.5.0 provides it; JoglTesselator's GLU tessellation API is unchanged across the bump. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
- resetCamera re-fits the loaded model's bounding box (regression fix) - remove dead allPolygons local in SceneBuilder.fromModel - HighlightController: single GPU upload per highlight (no empty intermediate push)
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Matthias Betz authored
Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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Matthias Betz authored
Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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