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  • Volker Coors
  • 3D-Stadtmodelle
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  • Citygml tutorial
  • chapter 1: Intro CityGML

chapter 1: Intro CityGML · Changes

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Update chapter 1: Intro CityGML authored Nov 29, 2022 by Volker Coors's avatar Volker Coors
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> CityGML is an open conceptual data model for the storage and exchange of virtual 3D city models. It is defined through a Unified Modeling Language (UML) object model. This UML model extends the ISO Technical Committee 211 (TC211) conceptual model standards for spatial and temporal data. Building on the ISO foundation assures that the man-made features described in the City Models share the same spatial-temporal universe as the surrounding countryside within which they reside. The aim of the development of CityGML is to reach a common definition of the basic entities, attributes, and relations of a 3D city model. This is especially important with respect to the cost-effective sustainable maintenance of 3D city models, allowing the reuse of the same data in different application fields."
> sdhös
> CityGML is an open conceptual data model for the storage and exchange of virtual 3D city models. It is defined through a Unified Modeling Language (UML) object model. This UML model extends the ISO Technical Committee 211 (TC211) conceptual model standards for spatial and temporal data. Building on the ISO foundation assures that the man-made features described in the City Models share the same spatial-temporal universe as the surrounding countryside within which they reside. The aim of the development of CityGML is to reach a common definition of the basic entities, attributes, and relations of a 3D city model. This is especially important with respect to the cost-effective sustainable maintenance of 3D city models, allowing the reuse of the same data in different application fields. ([**OGC City Geography Markup Language (CityGML) 3.0 Conceptual Model Users Guide**](https://docs.opengeospatial.org/guides/20-066.html)**)**
In order to describe a city model, CityGML utilizes thematic modules. The base module is the CityGML Core which gets extended by defined thematic modules such as Building, Bridge, Vegetation, Transportation, WaterBody, Relief, LandUse, Appearance etc. The building model defines the geometric and semantic properties of a building in CityGML. A building or a building part can be modeled as Solid (B-rep) or MultiSurface. The semantic objects for a BoundarySurface geometry in LOD2 are: RoofSurface, WallSurface, GroundSurface, and ClosureSurface.
......@@ -7,4 +6,4 @@ In order to describe a city model, CityGML utilizes thematic modules. The base m
CityGML also defines attributes for every city object. The standard defines two types of attributes: Schema attributes and generic attributes. Schema attributes are part of the schema definition of each thematic module. The building schema defines the attributes: function, yearOfConstruction, yearOfDemolition, measuredHeight, storeysAboveGround etc. Generic attributes are defined by the user to store additional information in a city object. There is no restriction in the number or the names of the generic attributes as long as they conform to the XML syntactic rules.
* [Chapter 1.1: CityGML Appearance Module](./chapter 1:Intro CityGML/Appearance)
* [Chapter 1.1: CityGML Appearance Module](./chapter%201:Intro%20CityGML/Appearance)
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  • DE
    • Buch 3D Stadtmodelle
    • Buch 3D Stadtmodelle
      • Kap 4: Objektmodell
      • Kap 5: Digitales Geländemodell
      • Kap 6: Die Bodenbedeckung
      • Kap 7: Gebäudemodell
      • Kap 8: Vegetation
    • Konferenzen
    • Open Data
    • Vorlesung 3D Stadtmodelle
    • Vorlesung 3D Stadtmodelle
      • Kap 2.1 Teil 1 Gebäudemodell Lod 1
      • Kap 2.1 Teil 2 Gebäudemodell Lod 1 mit Attributen
      • Kap 2.2 Gebäudemodell LoD 2
      • Kap 3 ArcGIS CityEngine
      • weiteres
  • EN
    • CityGML Tutorial
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