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  • Volker Coors
  • 3D-Stadtmodelle
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  • Citygml tutorial
  • chapter 2: Building

chapter 2: Building · Changes

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Update chapter 2: Building authored Dec 14, 2022 by Rushikesh Padsala's avatar Rushikesh Padsala
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EN/CityGML-Tutorial/chapter-2:-Building.md
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......@@ -8,7 +8,9 @@ In CityGML, a building object can be defined in different Level Of Details (LOD)
**A simple building represented in LOD0 (Left) to LOD4 (Right)**
</div>LOD0 maps the extent of the objects on the terrain surface. In the case of buildings, a distinction is made between the floor plan or "footprint" of the building on the ground surface and the extent from a bird's eye view, which also includes the roof overhangs (RoofEdge). With the LOD0, the position of objects can be analyzed and visualized without the computational effort required for rendering three-dimensional bodies. An example LOD0 model of a simple building can be downloaded from [here](https://transfer.hft-stuttgart.de/gitlab/coors/3d-stadtmodelle/-/blob/master/Buch-3D-Stadtmodelle/Kap-4/TWINHOUSE_LOD0.gml).
</div>
LOD0 maps the extent of the objects on the terrain surface. In the case of buildings, a distinction is made between the floor plan or "footprint" of the building on the ground surface and the extent from a bird's eye view, which also includes the roof overhangs (RoofEdge). With the LOD0, the position of objects can be analyzed and visualized without the computational effort required for rendering three-dimensional bodies. An example LOD0 model of a simple building can be downloaded from [here](https://transfer.hft-stuttgart.de/gitlab/coors/3d-stadtmodelle/-/blob/master/Buch-3D-Stadtmodelle/Kap-4/TWINHOUSE_LOD0.gml).
LOD1 is the level of the so-called "block model". It maps the model objects in simple geometries without details of shape or equipment. For buildings, this is a flat roof block. LOD1 objects can be generated from their floorplans or positions by simple extrusion. If an aerial photo is spread over it, a realistic impression is often created. The LOD1 model is already suitable for propagation analyzes or planning scenarios, even if it does not yet have the accuracy and realism of a LOD2 model. An example LOD1 model of a simple building can be downloaded from [here](https://transfer.hft-stuttgart.de/gitlab/coors/3d-stadtmodelle/-/blob/master/Buch-3D-Stadtmodelle/Kap-4/TWINHOUSE_LOD1.gml).
......@@ -18,10 +20,12 @@ In the third level of detail, LOD3, buildings are given doors and windows and ad
The last level of detail, LOD4, now also models the interior of the building. At this level of detail, rooms are embedded in the building and potentially furnished with equipment elements and furniture. The LOD4 model is definitely suitable, for example, for simulating the spread of pollutants within buildings or for planning and calculating escape routes. An example LOD4 model of a simple building can be downloaded from [here](https://transfer.hft-stuttgart.de/gitlab/coors/3d-stadtmodelle/-/blob/master/Buch-3D-Stadtmodelle/Kap-4/TWINHOUSE_LOD4.gml).
Another [example data set in CityGML 2.0 LoD 0 to LoD 4](https://schemas.opengis.net/citygml/examples/2.0/building/) set is available at the OGC CityGML 2.0 standard repository.
Other [example data set in CityGML 2.0 LoD 0 to LoD 4](https://schemas.opengis.net/citygml/examples/2.0/building/) is available at the OGC CityGML 2.0 standard repository.
LOD1 and LOD2 are the most common level of details produced by users globally and used in different applications. For some applications, such as noise simulation, an abstract model or a low level of detail (LOD1) is often useful for the analysis and modelling of entire urban areas. In case of urban energy simulation in which individual buildings are simulated, LOD2 models are often used because of its geometrical detail of roof surfaces as well as the introduction of semantic properties. LOD1 and LOD2 models of various cities and districts are usually made available as [open data](https://transfer.hft-stuttgart.de/gitlab/coors/3d-stadtmodelle/-/wikis/DE/Open%20Data). In contrast, due to the high effort involved in creating LOD3 and LOD4 models are often not available for entire urban areas or at most they are available in small excerpts or individual building.
# **CityGML 2.0 Building Data Model**
example: HFT (one building) (figure from Athanasios) ![image](uploads/d19828ed823eb14763b58d54cd8388e8/image.png)
link to open access data set of HFT campus
......@@ -41,4 +45,5 @@ CityGML also defines attributes for every city object. The standard defines two
The building schema defines the attributes: function, yearOfConstruction, yearOfDemolition, measuredHeight, storeysAboveGround etc. Generic attributes are defined by the user to store additional information in a city object. There is no restriction in the number or the names of the generic attributes as long as they conform to the XML syntactic rules.
* [Chapter 1.1: CityGML Appearance Module](./chapter%201:Intro%20CityGML/Appearance)
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# **New is CityGML 3.0 Building Data Model**
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  • DE
    • Buch 3D Stadtmodelle
    • Buch 3D Stadtmodelle
      • Kap 4: Objektmodell
      • Kap 5: Digitales Geländemodell
      • Kap 6: Die Bodenbedeckung
      • Kap 7: Gebäudemodell
      • Kap 8: Vegetation
    • Konferenzen
    • Open Data
    • Vorlesung 3D Stadtmodelle
    • Vorlesung 3D Stadtmodelle
      • Kap 2.1 Teil 1 Gebäudemodell Lod 1
      • Kap 2.1 Teil 2 Gebäudemodell Lod 1 mit Attributen
      • Kap 2.2 Gebäudemodell LoD 2
      • Kap 3 ArcGIS CityEngine
      • weiteres
  • EN
    • CityGML Tutorial
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