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<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Material brewer</title>
<link rel="stylesheet" type="text/css" href="x3dom.css">
</link>
</head>
<body class="ui-widget-content" style="border:0;">
<table width="100%" height="85%" border="0">
<tr>
<td width="50%" align="center" valign="top" scope="col">
<X3D id="shapedata" width="600px" height="600px" style="float:left">
<Scene>
<Shape>
<Appearance>
<Material id="material"> </Material>
</Appearance>
<Sphere radius="2.0"> </Sphere>
</Shape>
</Scene>
</X3D>
</td>
<td width="50%" align="left" valign="top" scope="col">
The following example will show you haw to interactively modify the 3D scene.
See <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shape.html#Material"
target="_blank">
X3D Material node definition </a> for an explanation of the different color attributes.
<br>
<br><b>ambientIntensity</b><br>
ambientIntensity: 0 <input type="range" id="ambientIntensity" min="0.0" max="1.0" step="0.05" value="0.2"
onchange="changeColor()" />1<br>
<br>
<b>diffue color</b>
<br>
red: 0 <input type="range" id="diffuse_r" min="0.0" max="1.0" step="0.05" value="0.8"
onchange="changeColor()" />1<br>
green: 0 <input type="range" id="diffuse_g" min="0.0" max="1.0" step="0.05" value="0.8"
onchange="changeColor()" />1<br>
blue: 0 <input type="range" id="diffuse_b" min="0.0" max="1.0" step="0.05" value="0.8"
onchange="changeColor()" />1<br>
<br><b>emissive color</b><br>
red: 0 <input type="range" id="emissive_r" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
green: 0 <input type="range" id="emissive_g" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
blue: 0 <input type="range" id="emissive_b" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
<br>
<b>specular color</b>
<br>
red: 0 <input type="range" id="specular_r" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
green: 0 <input type="range" id="specular_g" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
blue: 0 <input type="range" id="specular_b" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
<br>
<b>shininess</b>
<br>
shininess: 0 <input type="range" id="shininess" min="0.0" max="1.0" step="0.05" value="0.2"
onchange="changeColor()" />1<br>
<br>
<b>transparency</b>
<br>
transparency : 0 <input type="range" id="transparency" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
<br>
<p>
<br><br>
The diffuse color of a material will be interactively changed.
A JavaScript <a href="http://jqueryui.com/slider/#colorpicker target=" _blank"> RGB color picker </a> is used
and modified.
If the RGB color value is changed, the diffuse material of the sphere shall be changed as well. So we need to
get the Material node first.
This is done by the getElementById function in X3DOM. Of course, the Material node needs to have an unique id.
<pre>
&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
&lt;Scene&gt;
&lt;Shape&gt;
&lt;Appearance&gt;
&lt;Material id="material" diffuseColor="0.980, 0.502, 0.447"&gt; &lt;/Material&gt;
&lt;/Appearance&gt;
&lt;Sphere radius="2.0"&gt; &lt;/Sphere&gt;
&lt;/Shape&gt;
&lt;/Scene&gt;
&lt;/X3D&gt;
</pre>
<br>
For example, if the diffuse color should be set to red, the Material node is referenced by its id and the
attribute diffuseColor is set to
"1.0 0.0 0.0". The attribute value is always a string.
<pre>
var mat = document.getElementById("material");
mat.setAttribute("diffuseColor", "1.0 0.0 0.0");
</pre>
In the example, the RGB value is fetched from the slider.
<pre>
var mat = document.getElementById("material");
rgbstring = " "+ red + " " + green + " " + blue;
mat.setAttribute("diffuseColor", rgbstring);
</pre>
</td>
</tr>
</table>
<script type="text/javascript" src="x3dom.js"></script>
<script>
/**
* Change the settings of the directional light
*
* @param field string: Name of the field
* @param value number: New value to set
*/
function changeColor() {
var material = document.getElementById("material");
var emissive_rgb = " " + document.getElementById("emissive_r").value;
emissive_rgb += " " + document.getElementById("emissive_g").value;
emissive_rgb += " " + document.getElementById("emissive_b").value;
material.setAttribute("emissiveColor", emissive_rgb);
var diffuse_rgb = " " + document.getElementById("diffuse_r").value;
diffuse_rgb += " " + document.getElementById("diffuse_g").value;
diffuse_rgb += " " + document.getElementById("diffuse_b").value;
material.setAttribute("diffuseColor", diffuse_rgb);
var specular_rgb = " " + document.getElementById("specular_r").value;
specular_rgb += " " + document.getElementById("specular_g").value;
specular_rgb += " " + document.getElementById("specular_b").value;
material.setAttribute("specularColor", specular_rgb);
var ambientIntensity = " " + document.getElementById("ambientIntensity").value;
material.setAttribute("ambientIntensity", ambientIntensity);
var shininess = " " + document.getElementById("shininess").value;
material.setAttribute("shininess", shininess);
var transparency = " " + document.getElementById("transparency").value;
material.setAttribute("transparency", transparency);
}
</script>
</body>
</html>
\ No newline at end of file
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Material brewer</title>
<link rel="stylesheet" type="text/css" href="x3dom.css">
</link>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/styles/vs.min.css">
<script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/highlight.min.js"></script>
<script>hljs.highlightAll();</script>
</head>
<body class="ui-widget-content" style="border:0;">
<table width="100%" height="85%" border="0">
<tr>
<td width="50%" align="center" valign="top" scope="col">
<X3D id="shapedata" width="600px" height="600px" style="float:left">
<Scene>
<Shape>
<Appearance>
<Material id="material"> </Material>
</Appearance>
<Sphere radius="2.0"> </Sphere>
</Shape>
</Scene>
</X3D>
</td>
<td width="50%" align="left" valign="top" scope="col">
The following example will show you how to interactively modify the 3D scene.
See <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shape.html#Material"
target="_blank">
X3D Material node definition </a> for an explanation of the different color attributes.
<br>
<br><b>ambientIntensity</b><br>
ambientIntensity: 0 <input type="range" id="ambientIntensity" min="0.0" max="1.0" step="0.05" value="0.2"
onchange="changeColor()" />1<br>
<br>
<b>diffue color</b>
<br>
red: 0 <input type="range" id="diffuse_r" min="0.0" max="1.0" step="0.05" value="0.8"
onchange="changeColor()" />1<br>
green: 0 <input type="range" id="diffuse_g" min="0.0" max="1.0" step="0.05" value="0.8"
onchange="changeColor()" />1<br>
blue: 0 <input type="range" id="diffuse_b" min="0.0" max="1.0" step="0.05" value="0.8"
onchange="changeColor()" />1<br>
<br><b>emissive color</b><br>
red: 0 <input type="range" id="emissive_r" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
green: 0 <input type="range" id="emissive_g" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
blue: 0 <input type="range" id="emissive_b" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
<br>
<b>specular color</b>
<br>
red: 0 <input type="range" id="specular_r" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
green: 0 <input type="range" id="specular_g" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
blue: 0 <input type="range" id="specular_b" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
<br>
<b>shininess</b>
<br>
shininess: 0 <input type="range" id="shininess" min="0.0" max="1.0" step="0.05" value="0.2"
onchange="changeColor()" />1<br>
<br>
<b>transparency</b>
<br>
transparency : 0 <input type="range" id="transparency" min="0.0" max="1.0" step="0.05" value="0.0"
onchange="changeColor()" />1<br>
<br>
<p>
<br><br>
The diffuse color of a material will be interactively changed.
A JavaScript <a href="http://jqueryui.com/slider/#colorpicker target=" _blank"> RGB color picker </a> is used
and modified.
If the RGB color value is changed, the diffuse material of the sphere shall be changed as well. So we need to
get the Material node first.
This is done by the getElementById function in X3DOM. Of course, the Material node needs to have an unique id.
<pre>
<code class="language-html">
&lt;html&gt;
&lt;head&gt;
&lt;title&gt;colorbrewer&lt;/title&gt;
&lt;script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'&gt; &lt;/script&gt;
&lt;link rel='stylesheet' type='text/css' href='http://www.x3dom.org/download/x3dom.css'&gt;&lt;/link&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
&lt;Scene&gt;
&lt;Shape&gt;
&lt;Appearance&gt;
&lt;Material id="material" diffuseColor="0.980, 0.502, 0.447"&gt; &lt;/Material&gt;
&lt;/Appearance&gt;
&lt;Sphere radius="2.0"&gt; &lt;/Sphere&gt;
&lt;/Shape&gt;
&lt;/Scene&gt;
&lt;/X3D&gt;
&lt;/body&gt;
&lt;/html&gt;
</code>
</pre>
<br>
For example, if the diffuse color should be set to red, the Material node is referenced by its id and the
attribute diffuseColor is set to
"1.0 0.0 0.0". The attribute value is always a string.
<pre>
var mat = document.getElementById("material");
mat.setAttribute("diffuseColor", "1.0 0.0 0.0");
</pre>
In the example, the RGB value is fetched from the slider.
<pre>
var mat = document.getElementById("material");
rgbstring = " "+ red + " " + green + " " + blue;
mat.setAttribute("diffuseColor", rgbstring);
</pre>
</p>
</td>
<script type="text/javascript" src="x3dom.js"></script>
<script>
/**
* Change the settings of the directional light
*
* @param field string: Name of the field
* @param value number: New value to set
*/
function changeColor() {
var material = document.getElementById("material");
var emissive_rgb = " " + document.getElementById("emissive_r").value;
emissive_rgb += " " + document.getElementById("emissive_g").value;
emissive_rgb += " " + document.getElementById("emissive_b").value;
material.setAttribute("emissiveColor", emissive_rgb);
var diffuse_rgb = " " + document.getElementById("diffuse_r").value;
diffuse_rgb += " " + document.getElementById("diffuse_g").value;
diffuse_rgb += " " + document.getElementById("diffuse_b").value;
material.setAttribute("diffuseColor", diffuse_rgb);
var specular_rgb = " " + document.getElementById("specular_r").value;
specular_rgb += " " + document.getElementById("specular_g").value;
specular_rgb += " " + document.getElementById("specular_b").value;
material.setAttribute("specularColor", specular_rgb);
var ambientIntensity = " " + document.getElementById("ambientIntensity").value;
material.setAttribute("ambientIntensity", ambientIntensity);
var shininess = " " + document.getElementById("shininess").value;
material.setAttribute("shininess", shininess);
var transparency = " " + document.getElementById("transparency").value;
material.setAttribute("transparency", transparency);
}
</script>
</body>
</html>
......@@ -5,6 +5,9 @@
<title> Hello X3DOM </title>
<link rel="stylesheet" type="text/css" href="x3dom.css">
</link>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/styles/vs.min.css">
<script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/highlight.min.js"></script>
<script>hljs.highlightAll();</script>
</head>
<body>
......@@ -23,6 +26,7 @@
</Shape>
</Scene>
</X3D>
</p>
</td>
<td width="50%" align="left" valign="top" scope="col">
In this example, a simple 3D scene is integrated into a web page. This is done by the &lt;X3D&gt; tag in the
......@@ -33,16 +37,30 @@
version.
A local copy of the library is useful for development, if you are not always connected.
<br>
<pre class="prettyprint">
&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
&lt;Scene&gt;
&lt;background transparency='0' skyColor='1 0 0'&gt; &lt;/background&gt;
&lt;Shape id=box&gt;
&lt;Box&gt; &lt;/Box&gt;
&lt;/Shape&gt;
&lt;/Scene&gt;
&lt;/X3D&gt;
</pre>
<pre>
<code class="language-html">
&lt;html&gt;
&lt;head&gt;
&lt;title&gt;My first X3DOM page&lt;/title&gt;
&lt;script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'&gt; &lt;/script&gt;
&lt;link rel='stylesheet' type='text/css' href='http://www.x3dom.org/download/x3dom.css'&gt;&lt;/link&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;h1&gt;Hello, X3DOM!&lt;/h1&gt;
&lt;p&gt;
&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
&lt;Scene&gt;
&lt;background transparency='0' skyColor='0 0 1'&gt; &lt;/background&gt;
&lt;Shape id=box&gt;
&lt;Box&gt; &lt;/Box&gt;
&lt;/Shape&gt;
&lt;/Scene&gt;
&lt;/X3D&gt;
&lt;/p&gt;
&lt;/body&gt;
&lt;/html&gt;
</code>
</pre>
The &lt;X3D&gt; tag defines the size of the 3D canvas on the web page as well as the scene graph.
An <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/concepts.html#scenegraph"
target="_blank"> X3D scene graph </a>
......@@ -56,31 +74,31 @@
The color of the background can be changed in the attribute skyColor. Currently it is red.
The color is defined using <a href="http://en.wikipedia.org/wiki/RGB_color_model" target="_blank"> RGB color
model </a>
with arithmetic notation (0.0 t0 1.0 per value). <br>
with arithmetic notation (0.0 to 1.0 per value). <br>
The color of the Box can be changed by applying an appearance to the shape node.
In X3D, the <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/index.html" target="_blank"> Shape
node </a> associates a geometry node with
nodes that define that geometry's appearance. The following example draws a blue box.
<pre class="prettyprint">
&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
&lt;Scene&gt;
&lt;background transparency='0' skyColor='1 0 0'&gt; &lt;/background&gt;
&lt;Shape id=box&gt;
&lt;appearance &gt;
&lt;material diffuseColor='0 0 1'&gt;&lt;/material&gt;
&lt;/appearance&gt;
&lt;Box&gt; &lt;/Box&gt;
&lt;/Shape&gt;
&lt;/Scene&gt;
&lt;/X3D&gt;
</pre>
nodes that define that geometry's appearance. The following example draws a blue box.
<pre>
<code class="language-html">
&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
&lt;Scene&gt;
&lt;background transparency='0' skyColor='1 0 0'&gt; &lt;/background&gt;
&lt;Shape id=box&gt;
&lt;appearance &gt;
&lt;material diffuseColor='0 0 1'&gt;&lt;/material&gt;
&lt;/appearance&gt;
&lt;Box&gt; &lt;/Box&gt;
&lt;/Shape&gt;
&lt;/Scene&gt;
&lt;/X3D&gt;
</code>
</pre>
<shape>
<box></box>
</shape>
</td>
</tr>
</table>
<script type="text/javascript" src="x3dom.js"></script>
<script type="text/javascript" src="x3dom.js"></script>
</body>
</html>
\ No newline at end of file
</html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title> Transformation </title>
<link rel="stylesheet" type="text/css" href="x3dom.css">
</link>
</head>
<body>
<h1> Transformation </h1>
<table width="100%" height="85%" border="0">
<tr>
<td width="50%" align="center" valign="top" scope="col">
<X3D id="shapedata" width="600px" height="600px" style="float:left">
<Scene>
<background transparency='0' skyColor='1 1 1'> </background>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0'></Material>
</Appearance>
<Box></Box>
</Shape>
<Transform translation='-3 0 0'>
<Shape>
<Appearance>
<Material diffuseColor='0 1 0'></Material>
</Appearance>
<Cone></Cone>
</Shape>
</Transform>
<Transform translation='3 0 0'>
<Shape>
<Appearance>
<Material diffuseColor='0 0 1'></Material>
</Appearance>
<Sphere></Sphere>
</Shape>
</Transform>
</Scene>
</X3D>
</td>
<td width="50%" align="left" valign="top" scope="col">
In X3DOM, a shape such as Box, Cone, and Sphere is always created at the center of the coordinate system. The
size of the shape can be modified,
but the location is always centered at (0,0,0). To move a shape to another location, a transformation needs to
be applied. See slides for
the different kinds of affine transformations: translation, rotation, and scaling.
<br>
<pre class="prettyprint">
&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
&lt;Scene&gt;
&lt;background transparency='0' skyColor='1 1 1'&gt; &lt;/background&gt;
&lt;Shape&gt;
&lt;Appearance&gt;
&lt;Material diffuseColor='1 0 0'&gt;&lt;/Material&gt;
&lt;/Appearance&gt;
&lt;Box&gt;&lt;/Box&gt;
&lt;/Shape&gt;
&lt;Transform translation='-3 0 0'&gt;
&lt;Shape&gt;
&lt;Appearance&gt;
&lt;Material diffuseColor='0 1 0'&gt;&lt;/Material&gt;
&lt;/Appearance&gt;
&lt;Cone&gt;&lt;/Cone&gt;
&lt;/Shape&gt;
&lt;/Transform&gt;
&lt;Transform translation='3 0 0'&gt;
&lt;Shape&gt;
&lt;Appearance&gt;
&lt;Material diffuseColor='0 0 1'&gt;&lt;/Material&gt;
&lt;/Appearance&gt;
&lt;Sphere&gt;&lt;/Sphere&gt;
&lt;/Shape&gt;
&lt;/Transform&gt;
&lt;/Scene&gt;
&lt;/X3D&gt;
</pre>
<br>
This example illustrates how to move shapes to another location.
</td>
</tr>
</table>
<script type="text/javascript" src="x3dom.js"></script>
</body>
</html>
\ No newline at end of file
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title> Transformation </title>
<link rel="stylesheet" type="text/css" href="x3dom.css">
</link>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/styles/vs.min.css">
<script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/highlight.min.js"></script>
<script>hljs.highlightAll();</script>
</head>
<body>
<h1> Transformation </h1>
<table width="100%" height="85%" border="0">
<tr>
<td width="50%" align="center" valign="top" scope="col">
<X3D id="shapedata" width="600px" height="600px" style="float:left">
<Scene>
<background transparency='0' skyColor='1 1 1'> </background>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0'></Material>
</Appearance>
<Box></Box>
</Shape>
<Transform translation='-3 0 0'>
<Shape>
<Appearance>
<Material diffuseColor='0 1 0'></Material>
</Appearance>
<Cone></Cone>
</Shape>
</Transform>
<Transform translation='3 0 0'>
<Shape>
<Appearance>
<Material diffuseColor='0 0 1'></Material>
</Appearance>
<Sphere></Sphere>
</Shape>
</Transform>
</Scene>
</X3D>
</p>
</td>
<td width="50%" align="left" valign="top" scope="col">
In X3DOM, a shape such as Box, Cone, and Sphere is always created at the center of the coordinate system. The
size of the shape can be modified,
but the location is always centered at (0,0,0). To move a shape to another location, a transformation needs to
be applied. See slides for
the different kinds of affine transformations: translation, rotation, and scaling.
<br>
<pre>
<code class="language-html">
&lt;html&gt;
&lt;head&gt;
&lt;title&gt; Transformation &lt;/title&gt;
&lt;script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'&gt; &lt;/script&gt;
&lt;link rel='stylesheet' type='text/css' href='http://www.x3dom.org/download/x3dom.css'&gt;&lt;/link&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
&lt;Scene&gt;
&lt;background transparency='0' skyColor='1 1 1'&gt; &lt;/background&gt;
&lt;Shape&gt;
&lt;Appearance&gt;
&lt;Material diffuseColor='1 0 0'&gt;&lt;/Material&gt;
&lt;/Appearance&gt;
&lt;Box&gt;&lt;/Box&gt;
&lt;/Shape&gt;
&lt;Transform translation='-3 0 0'&gt;
&lt;Shape&gt;
&lt;Appearance&gt;
&lt;Material diffuseColor='0 1 0'&gt;&lt;/Material&gt;
&lt;/Appearance&gt;
&lt;Cone&gt;&lt;/Cone&gt;
&lt;/Shape&gt;
&lt;/Transform&gt;
&lt;Transform translation='3 0 0'&gt;
&lt;Shape&gt;
&lt;Appearance&gt;
&lt;Material diffuseColor='0 0 1'&gt;&lt;/Material&gt;
&lt;/Appearance&gt;
&lt;Sphere&gt;&lt;/Sphere&gt;
&lt;/Shape&gt;
&lt;/Transform&gt;
&lt;/Scene&gt;
&lt;/X3D&gt;
&lt;/body&gt;
&lt;/html&gt;
</code>
</pre>
<br>
This example illustrates how to move shapes to another location.
</td>
<script type="text/javascript" src="x3dom.js"></script>
</body>
</html>
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